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in reply to What are the opportunities with Parrot?

I'm starting to wonder whether parrot would be a useful extension language VM for games, similar to QuakeC or UnrealScript. I'm not sure how easy it's going to be to integrate code running on a parrot VM and, say, C, or whether parrot would have too much overhead, but I think it'll be worth looking into.

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Re: Re: What are the opportunities with Parrot?
by Elian (Parson) on Aug 10, 2002 at 23:19 UTC
    It should be reasonably straightforward--easy embeddability was one of the goals from the beginning. With the JIT enabled, parrot ought not have any overhead problems. Granted, you wouldn't write quake in a parrot language, but it should be up to the task of being a plugin language no problem.