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Re: Global destruction feature / bug ?

by Corion (Pope)
on Apr 03, 2008 at 13:53 UTC ( #678164=note: print w/replies, xml ) Need Help??

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    [Lady_Aleena]: I hope you have a wonderful day Discipulus. 8)
    [Corion]: A good morning to you too ;)
    [choroba]: Good morning, Monks!
    [Corion]: And a good daypart to you as well, Lady_Aleena !
    [robby_dobby]: Hey monkeys, do you ever get the realization that you're all waking up to chaos? I suppose not :P
    [Lady_Aleena]: Good morning Corion, I hope you have a wonderful day as well. 8)
    [Corion]: Yesterday I encountered an interesting data structure problem. I have a remote program that emits events, and my client listens for these events with one-shot callbacks, that is, I register the callback and if the event gets generated that callback ...
    [Lady_Aleena]: robby_dobby, every day. Chaos is my life with few controls.
    [Corion]: ... gets called once. The data structure for that is just a hash of arrays, mapping the event type to a queue of registered one-shots, and the first one-shot from the queue gets removed and called.

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