|Syntactic Confectionery Delight|
Go Arena released!by gryng (Hermit)
|on Jul 26, 2000 at 06:35 UTC||Need Help??|
Hi again (and so soon),
Thank you all for your shining show of interest so far. It's pulled me through to making sure I got this code out super-fast (and hopefully not worse for the wear). Pardon in advance if this is the wrong section to announce this in (no other suggestions were made when I asked yesturday).
The code can be found in the Code Catacombs under Go Arena version 0.1a. There isn't alot of documentation, but there is documentation. There are also numerous comments in the code, which will hopefully help those that become confused by my writing style (or lack thereof).
For those that do not know this is in reference to the node AI and GO, which describes the whole thing briefly. What I am trying to do here is give programmers an arena to test and develop their AI skills. I'm doing this by having writ a GO server which allows two AI's to connect and play a game of GO.
This would allow programmers the feedback they need in order to determine which of their techniques and ideas about AI are most effective. Hopefully this will interest alot of people (or at least more than just me), and we will all learn some good stuff and have fun and all that jazz. I'm going to stop rambling now and let you get to the code.
One last thing, as gaggio asked, I will put up a tutorial when I get a chance. For right now read the README and go-proto.txt and try to figure it out the best you can. When in doubt use the source, Luke!
p.s. Sorry again for the repeats :( -- don't know how, and didn't know a better way to fix.