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Re^2: failed AUTOLOAD widgets when trying to destory widget

by reaper9187 (Scribe)
on Oct 26, 2012 at 12:06 UTC ( #1001054=note: print w/replies, xml ) Need Help??

in reply to Re: failed AUTOLOAD widgets when trying to destory widget
in thread failed AUTOLOAD widgets when trying to destory widget

pardon the stupid question, but how do you invoke the grid manager for top level windows, I've been tryin to do it like this:
my $frame = $tl->Frame()->pack; my $lab = $tl->Label()->pack; my $ent = $tl->Entry()->pack; my $label = $frame -> Label(-text=>"NQR Reports "); $lab -> grid(-row=>0,-column=>0); $ent -> grid(-row=>0,-column=>1); $label -> grid(-row=>0,-column=>0); $frame -> grid(-row=>2,-column=>1,-columnspan=>2); my $but1 = $tl->Button( -text => 'Open File1', -command => $push_butt +on2 )->pack; $but1 -> grid(-row=>2,-column=>2,-columnspan=>2);

The code starts executing but the top level window is never created and the system jus hangs .. Any suggestions ??

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Re^3: failed AUTOLOAD widgets when trying to destory widget
by zentara (Archbishop) on Oct 26, 2012 at 14:37 UTC
    As far as I know, you can't mix pack and grid. First you pack() your widgets, then you try to use grid() on them, you can't. See Geometry Management

    Here is a simple grid usage:

    #!/usr/bin/perl use warnings; use strict; use Tk; use Data::Dumper; my $top = new MainWindow(); #my %items = ( A => [1,1a], B => [2,2a], C => [3,3a] ); my $count = 0; my %items = (); for('A'..'Z','a'..'z'){ $count++; $items{$_} = [$count, "$count-a"]; } my $row = 0; foreach my $item ( sort keys(%items) ) { #print @{$items{$item}},"\n"; $top->Label( -text => $item, -anchor => "w", -relief => 'solid', #will show gridlines )->grid( -row => $row, -column => 0 ); $top->Entry( -textvariable => \$items{$item}[0], -width => 5, -relief => 'solid', #will show gridlines )->grid( -row => $row, -column => 1 ); $top->Entry( -textvariable => \$items{$item}[1], -width => 5, -relief => 'solid', #will show gridlines )->grid( -row => $row, -column => 2 ); $row++; } MainLoop();

    I'm not really a human, but I play one on earth.
    Old Perl Programmer Haiku ................... flash japh
      i realized my mistake later and tried it without packing it ..
      It works Now ..!!! THank you so much ..!!

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[LanX]: or other language?
[moritz]: LanX because of usability issues, and the lack of evolvement
[holli]: lol to the robust charme or to the data transfer?
[holli]: it works fine with Lynx though :)
[LanX]: it's easier to patch then to migrate to a PHP board, there are many semantics like linking , authorisation, templates ,...
[LanX]: I've only seen 30% of the semi professional documentation
[holli]: i was just thinking of the bare content.
[LanX]: Plenty of "templates" realised with CGI-HTML-function
[LanX]: well if you want you can fetch all XML and translate it to another board markup
[moritz]: at this time, a migration could consist of only migrating the rendered HTML of nodes

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