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Re^3: Help making simple RPG game less boring

by marto (Bishop)
on Oct 30, 2012 at 13:41 UTC ( #1001503=note: print w/replies, xml ) Need Help??


in reply to Re^2: Help making simple RPG game less boring
in thread Help making simple RPG game less boring

But you ask for game critique, rather than programming advice. I appeciate that this was a Perl exercise, but regardless of which language it was created in the game experience would be the same.

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[Lady_Aleena]: You could quote it. <c>perl -e 'print "1.0"'>/c> returns 1.0
[Lady_Aleena]: perl -e 'my $var = "1.0"; print $var;' if it is in a variable also returns 1.0, though perl -e 'my $var = 1.0; print $var;' returns 1.
[1nickt]: In my case I can simply pass sprintf '%.1f', 1.0 (to Types::Standard:: Int), but what if you didn;t know the precision of the number you were working with? Seems I must be missing something. Oh well, my test list is complete, mooving on ...

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