Thanks for introducing POE
. Looking at the interface and which looks really relative to what I may found useful for.
Though, I am no doing an online game ( i would consider blender + python if needed ), it just easier for me to explain why I need a complex struct shared by threads. The real project is kind of bio-logic stuff ( and I know nothing about it! ) I possibly to do some work to simulate a "brain" like stuffs but the scope is not yet confirmed.
All I know is I have to listen to certain range of ports, and signals come in, and the data struct will be altered, after `some external calls` returns values list. The ends up result maybe some like aaatttggg(they said it's protein or sort of) which is totally meaningless for me.. and I don't know how to express any further.. haha!
So up to this stage, all I am looking for is how to share a complex struct which read/write possible, and start to listen on advise for which approach ( queue / struct ) would be more suitable in such data structure scenario.
Do you have any "See Also" suggestion like POE ? Thanks again! =)