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Re^3: A $dayjob Perl 6 program that runs 40x faster on the JVM than on Parrot

by curiousmonk (Sexton)
on Aug 05, 2013 at 05:55 UTC ( #1047858=note: print w/ replies, xml ) Need Help??


in reply to Re^2: A $dayjob Perl 6 program that runs 40x faster on the JVM than on Parrot
in thread A $dayjob Perl 6 program that runs 40x faster on the JVM than on Parrot

What are the list of things that prevent Rakudo-on-whatever being labelled as a full fledged production release?

Speaking as a user, I don't care what Rakudo runs on. I will take a Rakudo-on-anything. That is spec complete, with good documentation, and a good set of standard libraries(As it is with any new language).

Whether that is JVM or your-own-VM, Who really cares? What one needs currently is one spec complete, well documented, stable, with libraries release. Not 10 half done releases.


Comment on Re^3: A $dayjob Perl 6 program that runs 40x faster on the JVM than on Parrot
Re^4: A $dayjob Perl 6 program that runs 40x faster on the JVM than on Parrot
by raiph (Hermit) on Aug 05, 2013 at 09:30 UTC
    What are the list of things that prevent Rakudo-on-whatever being labelled as a full fledged production release?

    There'll likely be as many very different answers to that as answerers.

    For one definition of "full fledged production release" that I think is arguably reasonable, the main missing absolute essentials are completed documentation and user support. I think aiming at producing such a release in the next few months would be a big waste of everyone's time.

    Maybe you mean "like P5". That might never happen; you only get a QA level like P5's if you get an adoption level like P5's.

    Extrapolating on the plans and progress of the last 2 years, and assuming no bus accidents, I can see the P6 team aiming at having a solid 6.0.0 beta that adds p5interop, compact arrays, concurrency, async IO, unicode, macros, module versioning, better libs, better module installer, much better performance, complete documentation, and user support by YAPC::NA 2014.

    (In case anyone misinterprets this as promising big things or somesuch, this is not a promise but rather a list of the main things I think will be added between now and shipping a "full fledged production release".)

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