Beefy Boxes and Bandwidth Generously Provided by pair Networks
Just another Perl shrine
 
PerlMonks  

Re: Challenge: Algorithm To Generate Bubble Blast 2 Puzzles With Difficulty

by Yary (Scribe)
on Aug 30, 2013 at 16:06 UTC ( #1051656=note: print w/ replies, xml ) Need Help??


in reply to Challenge: Algorithm To Generate Bubble Blast 2 Puzzles With Difficulty

Think of the problem in reverse: start with an empty field- the "win" state- and play it backwards, with shrapnel coalescing into bubbles, sometimes leaving bubbles at the shrapnel source. By tweaking the rules-in-reverse, you can generate different levels of complexity.

I haven't thought it through in your particular case, just hope it gives you new ideas.


Comment on Re: Challenge: Algorithm To Generate Bubble Blast 2 Puzzles With Difficulty
Re^2: Challenge: Algorithm To Generate Bubble Blast 2 Puzzles With Difficulty
by Limbic~Region (Chancellor) on Aug 30, 2013 at 16:10 UTC
    Yary,
    I have thought of that and even generated a few boards this way. The problem is they only end up with the same outcome if game play starts the way your board generation ended. What I thought would be a "hard" board ended up being easy simply by picking a different starting position.

    Cheers - L~R

Log In?
Username:
Password:

What's my password?
Create A New User
Node Status?
node history
Node Type: note [id://1051656]
help
Chatterbox?
and the web crawler heard nothing...

How do I use this? | Other CB clients
Other Users?
Others studying the Monastery: (7)
As of 2014-10-26 09:36 GMT
Sections?
Information?
Find Nodes?
Leftovers?
    Voting Booth?

    For retirement, I am banking on:










    Results (153 votes), past polls