use strict; use warnings; use Tk; use IO::Socket; use IO::Select; my $status = ''; my $mw = MainWindow->new; $mw->geometry("200x200"); my $buttonFrame = $mw->Frame()->pack(-side => 'bottom'); $buttonFrame->Button(-text => 'Start', -command => sub { init_server(\$mw, \$status) } )->pack(-side => 'left'); my $displayFrame = $mw->Frame()->pack(-side => 'top'); $displayFrame->Label(-text => 'Status:')->pack(-side => 'left'); $displayFrame->Label(-textvariable => \$status)->pack(-side => 'left'); my $server; MainLoop; sub init_server { my ($mw_ref, $status_ref) = @_; $server = IO::Socket::INET::->new( Proto => 'tcp', LocalPort => 55555, Listen => 1, Reuse => 1 ) or die "Server can't start: $!"; =cut my $client = $server->accept(); $client->autoflush; $$mw_ref->fileevent($client, 'readable', sub { if (defined(my $read = <$client>)) { chomp $read; $$status_ref = $read; } }); =cut #my $client = $server->accept(); $$mw_ref->fileevent($server, 'readable', sub { my $readable_handles = new IO::Select(); $readable_handles->add($server); my $buf; while (1) { #Infinite loop # select() blocks until a socket is ready to be read or written my ($new_readable) = IO::Select->select($readable_handles, undef, undef, 0); print "Inside while \n"; # If it comes here, there is at least one handle # to read from or write to. For the moment, worry only about # the read side. foreach my $sock (@$new_readable) { print "Inside foreach $sock \n"; if ($sock == $server) { my $new_sock = $sock->accept(); # Add it to the list, and go back to select because the # new socket may not be readable yet. $readable_handles->add($new_sock); } else { # It is an ordinary client socket, ready for reading. $buf = <$sock>; if ($buf) { # .... Do stuff with $buf $$status_ref = $buf; } else { # Client closed socket. We do the same here, and remove # it from the readable_handles list $readable_handles->remove($sock); close($sock); } } } } } ); }