|Do you know where your variables are?|
Re: A Game Using TCP Socketsby oiskuu (Hermit)
|on Oct 14, 2013 at 02:46 UTC||Need Help??|
Ahem, I took another look at the game, just ignore my previous rambling.
This pattern can never match since the line is chomped?
Why is Tk::repeat necessary, what happens if it's omitted?
Just a note: sysread() can return any number of bytes, length being the limit.
Give "ip link set eth0 mtu 60" on the server, for some short-packet fun.
Update. TCP.pm in the git, does it not read as follows:
I would simply write (untested):