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Re^2: Randomly biased, random numbers.

by BrowserUk (Patriarch)
on Dec 06, 2013 at 08:47 UTC ( [id://1065929]=note: print w/replies, xml ) Need Help??


in reply to Re: Randomly biased, random numbers.
in thread Randomly biased, random numbers.

Actually, that seems to be almost the antithesis of what I'm after. It seeks to restrain the randomness to a regular(ish) grid pattern. My problem is that randomly picking points in the plane is too uniform.

I want clumps, but I want them at a larger scale than they form naturally from purely random distribution.

However, the article you linked, linked an article that linked an article on (something possible or possibly not) called "Perlin Noise" which, whatever it is called, looks like it could be just what I need ... Thanks for the lead.


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