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Re: Re: Non-fixed data in record

by brassmon_k (Sexton)
on Aug 31, 2001 at 21:25 UTC ( #109451=note: print w/replies, xml ) Need Help??

in reply to Re: Non-fixed data in record
in thread Non-fixed data in record

That is very true,

Everything else about PERL I pretty much get (atleast what I've seen so far) but hashes and arrays I realize are vital but I'm kind of sketchy maybe really lacking the knowledge on how to construct a more complicated version of a hash or an array. I can do the basics for them but it gets hard for me later on. Any good sources where I can read up. The camel books examples just don't hit home.

The Brassmon_k

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Re (tilly) 3: Non-fixed data in record
by tilly (Archbishop) on Sep 03, 2001 at 01:01 UTC
Re: Re: Re: Non-fixed data in record
by thraxil (Prior) on Aug 31, 2001 at 22:16 UTC

    Advanced Perl Programming (the panther book) has an excellent chapter on implementing complex data structures. learning when to use what data structure will mostly come from experience though.

    anders pearson

Re: Re: Re: Non-fixed data in record
by perrin (Chancellor) on Sep 01, 2001 at 00:16 UTC
    The Perl man pages are a good source, and there's lots of info on this site as well. Try a search for "references."

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[Lady_Aleena]: marioroy, I can't decide whether or not to move my RolePlaying:: Random:: modules to just Random::. I'm not as sophisticated as most here.
[marioroy]: Naming things can be difficult, sometimes more so that the actual code :)
[karlgoethebier]: Lady_Aleena: You need to jump to some conclusion
[Lady_Aleena]: And what would I rename RolePlaying/Random .pm to if I move all the RolePlaying/Random modules to just Random? Random/ Random/, maybe lowercase the file name to indicate it is a bit different? I don't know yet.
[marioroy]: What does Random do?
[karlgoethebier]: https://www. v=42WNHGr1jGI
[Lady_Aleena]: karlgoethebeir, I finished another project tonight, making a module which printed stop printing. It was a headache and a half.
[karlgoethebier]: Lady_Aleena: Try it!
[Lady_Aleena]: marioroy, it has 3 subroutines which can be fed data to generate random things. See here.

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