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Re^3: Game related OO design questionby tobyink (Canon) |
on Nov 29, 2014 at 21:11 UTC ( [id://1108751]=note: print w/replies, xml ) | Need Help?? |
I don't know of anything specifically wrong with Moos, but Moose and Moo are hundreds of times better tested. Moos is slightly lighter weight than Moo, but it barely seems worth worrying about Moo's fairly small dependency chain. If you do feel the need for something smaller than Moo, then Class::Tiny is probably the best solution.
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