some explanations about how your code works.
Both formats are very simple, uncompressed files, with almost the same data format; which makes conversion simpler.
I detailed the gd format header in Re: About GD Image Data Output Methods.
I used this for the bmp format details.
Hopefully these comments will explain the rest.
## Get the gd format data as a string my $gd = $image->gd; ## Unpack the header (we're only interested in the width & height) and + strip that header from the image data my( undef, $width, $height, undef, undef ) = unpack 'nnnCV', substr( $ +gd, 0, 11, '' ); ## GD image data is 4 bytes (rgba); BMP image data is 3 bytes; so calu +late the length the bmp image data with occupy my $len = length( $gd ) / 4 * 3; ## Pack the required information to create a .bmp header (in two parts +). (see link above) my $bmp = pack 'a2 V V V l< l< l< v v V V l< l< V V', ## The .bmp file header has 5 fields (but 2 U16s do nothing so pack 1x +U32 value 0 for them) ## sig file-length (data+header length), 2 unused shorts as U32, an +d the offset to the rgb data. 'BM', $len + 54, 0, 54, ## BITMAPINFOHEADER 40 bytes, image width & height (negative to turn i +t the right way up!), ## color planes (1), bits/pel(24), compression type(none:0), length of + rgb data, 3 unused fields. 40, $width, -$height, 1, 24, 0, $len, 0, 0, 0; ## Convert the rgba gd data to rgb bmp data (x skips the alpha bytes) ## And tack it onto the end of the header. $bmp .= join'', unpack '(xaaa)*', $gd;
Of course, the code is crude as .bmps have a multitude of other possibilities, and (as you've seen) I don't even check for truecolor .v. palette in the gd format; but the intention was to give you something that did the job, not duplicate the functionality of image conversion software.
It wouldn't be too hard to handle palette images; but I don't think it is necessary for your purpose.