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| Perl Monk, Perl Meditation | |
| PerlMonks |
Re: Artificial Intelligence Programming in Perlby Abigail-II (Bishop) |
| on Jul 02, 2002 at 13:05 UTC ( #178833=note: print w/ replies, xml ) | Need Help?? |
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No, I would not consider any chess program to be an example of an application in AI. Most, if not all, chess programs are just brute force algorithms, combined with extensive libraries for the opening game. After the opening, they just explore all possible plies (a ply is a half-move) to a certain depth, evaluate the postions, and prune to select the best moves so far. Then they repeat the process of "try all, evaluate, prune to select best so far" zero or more times. This doesn't even come close to how a human chess player works. Not much is know how exactly a human chess mind works, but (grand)masters only explore a few moves in depth when its their turn to move. As for the learning process of Deep Blue, the only ones that are "learning" are the programmers. Abigail
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