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Re: Best Replies Possible ?

by kschwab (Priest)
on Sep 10, 2002 at 15:16 UTC ( #196703=note: print w/replies, xml ) Need Help??

in reply to Best Replies Possible ?

Looks like I've got mostly negative feedback, so I'll try and make a few points

  • I'm not using "Best Whatever" to vote. I'm interested in using it to find the gems out there. I probably would never have seen erudil's camel code if it weren't for Best Nodes.
  • Over time, replies with high reps tend not to last on Best Nodes, because the top-level nodes garner more votes from being front-paged and/or visible one-click from the home page. Have a look at Best Nodes. There's plenty of reply-type nodes in the "Day" category, but very few make it to "Week", and "All Time".
  • I'm not suggesting "Best SOPW" or any other extension beyond "Best Replies". Just a Best Nodes with toplevel nodes weeded out.
  • I'm not even particularly interested in seeing the rep of the nodes. Just the top "Day", "Week" and "All Time" sorted by rep. I understand that "rep" isn't really the best indicator of quality, but it's all we have :)

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Node Type: note [id://196703]
[ambrus]: Corion: well Prima::Object says something like that the cleanup method will send an onDestory message and that you can't get more messages after cleanup, or something.
[Corion]: ambrus: Yeah - I don't think the deep source dive will be necessary if things are implemented as simple as they could be :)) And hopefully I won't need (more) timely object destruction. I can update the screen at 60Hz and hopefully even do HTTP ...
[Corion]: ... transfers in the background. Now that I think about it, this maybe even means that I can run the OpenGL filters on Youtube input :)
[ambrus]: Corion: I mentioned that the unix event loop of Prima always wakes up at least once every 0.2 seconds. Have you found out whether the win32 event loop of Prima does that too?
[Corion]: ambrus: Hmm - I would assume that the onDestroy message is sent from the destructor and doesn't go through the messageloop, but maybe it is sent when a window gets destroyed but all components are still alive...
[ambrus]: Corion: partly deep source dive, partly just conservative coding even if it adds an overhead.
[Corion]: ambrus: Hmm - no, I haven't looked at wakeup intervals ... I wonder why it should want to wakeup periodically because it gets a lot of messages from the Windows message loop (on Windows obviously)
[ambrus]: (Alternately a deep source dive and then rewrite that event loop to make it better, and then as a bonus you get an idle method.)
[ambrus]: The 0.2 seconds wakeup is likely a workaround for some bug, but I can't guess what bug that is.
[ambrus]: It's been there since Prima 1.00 iirc

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