To answer both your's (ase) and perlmonkey's question, I plan on sending up my GO server code by the end of this week -- once I clean it up. It will also include a very simple sample client (one that connects and then plays by sending random moves).
in reply to RE: AI and GO
in thread AI and GO
I should warn grackle that right now the GO server is not setup in a chat room like connection style. (However I would like to extend it to do so, I just haven't had the time or pressing need to modify it that way). Instead you just run the server on a particular port, or named-socket (which is faster throughput, but only works on a local connection), and then two clients can connect and play one another.
Anyway, I should be able to clean up the code soon enough, which includes some rudementary documentation on how to use the code, and what the general intent and direction is.
Thanks everyone for your vibrant support so far :) helps the moral over here ;) (right now my AI I'm working on barely beats my random number generator :P hehe)