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Re: Re: Re: Scripting for Video Games

by Mr. Muskrat (Abbot)
on Sep 24, 2003 at 13:22 UTC ( #293839=note: print w/ replies, xml ) Need Help??


in reply to Re: Re: Scripting for Video Games
in thread Scripting for Video Games

I guess I should have added the usual 'IANAL'.

Many games have in-game macros that the developers want you to use. But when it comes to using external macros with games (especially MMORPGs), many people (myself included) view it as cheating. The in-game macros make it more difficult to use them for cheating by limiting the things that you can do with them.


Comment on Re: Re: Re: Scripting for Video Games
Re: Re: Re: Re: Scripting for Video Games
by Dragonfly (Priest) on Sep 24, 2003 at 15:59 UTC
    Ahh, right. See, this game is a little different as it's not terribly skills-based - the only weapons are paintball guns. It's more oriented towards flying around on hoverboards and interacting with other people than it is towards first-person shootin' or whatnot.

    I do agree, it's cheating if you're doing it to gain a competitive advantage over the other players, but in this game, I'd just like to program my character to breakdance, or recite some clever Perl haiku from time to time.

    They apparently encourage the use of third-party macros - if you're wondering what game it is, it's called There.

      That's not at all what I was thinking of when I heard "fun 3D MMORPG"! I was envisioning Asheron's Call 2 or Star Wars: Galaxies or something similar...

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