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| laziness, impatience, and hubris | |
| PerlMonks |
Re: Rolling DND Dice.by Abigail-II (Bishop) |
| on Feb 03, 2004 at 15:02 UTC ( #326206=note: print w/ replies, xml ) | Need Help?? |
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Everyone knows that ADnD dice are from a different universe and don't follow the law of probability. I, for instance, own a set of dice that just know when to waste the high rolls, and that roll low when you really don't want a low roll. I've had one character that probably has inflicted more damage to party members than to opponents (and not on purpose - my current character on the other hand....). Like the time my dwarf was 20 yards away from a fight between the thief in our party and a nearly dead nasty. So, the dwarf decides to shoot a cross-bolt. Right.... The attack roll (on a d20) was 1, fumble. Roll again, another 1. So I hit the thief. Roll again, this time a 20, so it's going to be a critical hit. Roll for damage: a 10 on a d10. Poor thief, she hadn't lost a single hp in the fight so far, but now she was on death's door step, with an arrow between her shoulder blades. But when I fight a lonely kobold, with 1 hp left and no armour, it's garanteed I'll roll a 20. Abigail
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