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Re: Rolling DND Dice.

by Abigail-II (Bishop)
on Feb 03, 2004 at 15:02 UTC ( #326206=note: print w/replies, xml ) Need Help??

in reply to Re: Rolling DND Dice.
in thread Rolling DND Dice.

Everyone knows that ADnD dice are from a different universe and don't follow the law of probability. I, for instance, own a set of dice that just know when to waste the high rolls, and that roll low when you really don't want a low roll.

I've had one character that probably has inflicted more damage to party members than to opponents (and not on purpose - my current character on the other hand....). Like the time my dwarf was 20 yards away from a fight between the thief in our party and a nearly dead nasty. So, the dwarf decides to shoot a cross-bolt. Right.... The attack roll (on a d20) was 1, fumble. Roll again, another 1. So I hit the thief. Roll again, this time a 20, so it's going to be a critical hit. Roll for damage: a 10 on a d10. Poor thief, she hadn't lost a single hp in the fight so far, but now she was on death's door step, with an arrow between her shoulder blades.

But when I fight a lonely kobold, with 1 hp left and no armour, it's garanteed I'll roll a 20.


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Re: Re: Rolling DND Dice.
by larsen (Parson) on Feb 03, 2004 at 21:45 UTC
    Everyone knows that ADnD dice are from a different universe and don't follow the law of probability.
    I'd like to add other experimental evidences: for example, a d100 will tend to give < 5 values during a Rolemaster session, and > 95 values during a Call of Cthulhu session. The same dice. My understanding is that dice know what game you're playing, and its basic rules. They don't merely refuse to follow probability, they follow their evil plans against players :)

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