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Re: Inline::C *back* into Perl

by rob_au (Abbot)
on Feb 14, 2004 at 08:05 UTC ( #328944=note: print w/replies, xml ) Need Help??

in reply to Inline::C *back* into Perl

You might be interested in taking a look at the SDL development work in Perl which Tels has been doing here - This work has forked from the SDL Perl project and a number of Open GL example screenshots can be found here.


perl -le "print unpack'N', pack'B32', '00000000000000000000001011000001'"

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Re: Re: Inline::C *back* into Perl
by flyingmoose (Priest) on Feb 15, 2004 at 21:25 UTC
    rob, yeah, I've looked at that. A few comments. First off, OpenGL bindings on Perl (even for SDL) simply don't compile on this platform. If I could fix them, I could. My C OpenGL apps work great. I know -- I have weird requirements. But with the solution I'm working at, I think I'm going to get a reinvented wheel, but one that turns faster and does what I want.

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[LanX]: "DH" eq "Dumb Homies "?
[shmem]: no, no previous, and python just accepts that.
[LanX]: HA ... fun! =)
[LanX]: Py2 or 3 ?
[shmem]: moment... lemme see...
[shmem]: Python 2.7.9
[shmem]: but! perl4 doesn't suck.

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