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Re: Re: Re: Re: Perl6 Timeline By Apocalypse

by TimToady (Parson)
on Feb 28, 2004 at 23:10 UTC ( #332555=note: print w/replies, xml ) Need Help??


in reply to Re: Re: Re: Perl6 Timeline By Apocalypse
in thread Perl6 Timeline By Apocalypse

It's the third-stage rocket booster to Perl greatness, essentially.
Well, just don't tell anyone the third stage is a nuclear fission rocket, eh? (We're also working a fusion drive for Perl 7, but that's always going to be 20 years away...)

As for helping out, most folks just lurk on perl6-language and perl6-internals for a while until they get up to speed. There are various documents on dev.perl.org, but you have to read them as works in progress, especially the mailing list archives.

  • Comment on Re: Re: Re: Re: Perl6 Timeline By Apocalypse

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Re: Re: Re: Re: Re: Perl6 Timeline By Apocalypse
by flyingmoose (Priest) on Feb 28, 2004 at 23:29 UTC
    Will do. Thanks.

    FYI -- I prefer Fusion rockets. Much cleaner. Or ion drives.

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[ambrus]: Corion: which coordinate system is the upside down one?
[Corion]: ambrus: "the other" ;) To me, "normal" for GUIs means (0,0) is left-upper corner of the monitor/window. But for Prima, the lower-left corner it is ;)
[Corion]: Which would be OK for mathematics and paper, for me ;)
[ambrus]: Ok, so Prima has a postscript-like coordinate system

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