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Not that I expect it accounts for all of the speed differences, but Imager draws anti-aliased filled polygons, while GD doesn't.

Pre-calculating the 'white' with something like:

my $white = Imager::Color->new("white"); ... $img->polygon (points=>\@polygon, color=>$white);

may also help a little, though it's likely to drown in the worked needed to actually draw the polygons.

Imager has other inefficiencies in filling areas that probably make some difference too.


In reply to Re: Filling polygons: Imager vs GD by tonyc
in thread Filling polygons: Imager vs GD by HASM

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