Hi, your code is kind of long, and the wrong OS, for me to test; but I think you may be running into the common misconception that $thread->join forces a thread to terminate. It dosn't as the following code shows:
#!/usr/bin/perl
use warnings;
use strict;
use threads;
# join() does three things: it waits for a thread to exit,
# cleans up after it, and returns any data the thread may
# have produced.
my $thr = threads->new(\&sub1);
my $return = $thr->join;
print "Thread returned @$return\n";
#hold for key input
<>;
##########################################################
sub sub1 {
my @values = ('1',2, 'ten');
print "@values\n";
while(1){sleep 1}
return \@values;
}
If you can't be sure that all your threads have reached the end of their code block, before you try to join them, you can force them to die with a shared variable. See how this minor modification will force the thread to return early, and thus be joinable.
#!/usr/bin/perl
use warnings;
use strict;
use threads;
use threads::shared;
# join() does three things: it waits for a thread to exit,
# cleans up after it, and returns any data the thread may
# have produced.
my $die : shared = 0;
my $thr = threads->new(\&sub1);
#hold for key input
<>;
$die=1;
my $return = $thr->join;
print "Thread returned @$return\n";
#hold for key input
<>;
##########################################################
sub sub1 {
my @values = ('1',2, 'ten');
print "@values\n";
while(1){
sleep 1;
if($die){return \@values }
}
return \@values;
}
I'm not really a human, but I play one on earth.
flash japh
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