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RE: RE: Genetic Programming or breeding Perls

by Crayman (Acolyte)
on Oct 16, 2000 at 10:12 UTC ( #36868=note: print w/replies, xml ) Need Help??


in reply to RE: Genetic Programming or breeding Perls
in thread Genetic Programming or breeding Perls

i figured out the answer to #3. the declaration of the lexical variables occur in index 0, that makes them position dependent. therefore index 0 has to be skipped during mutations and splicing. something like this might be worthy of a comment in the code. ___cliff rayman___cliff_AT_rayman.com___
  • Comment on RE: RE: Genetic Programming or breeding Perls

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[marioroy]: Naming things can be difficult, sometimes more so that the actual code :)
[karlgoethebier]: Lady_Aleena: You need to jump to some conclusion
[Lady_Aleena]: And what would I rename RolePlaying/Random .pm to if I move all the RolePlaying/Random modules to just Random? Random/Util.pm Random/Base.pm, maybe lowercase the file name to indicate it is a bit different? I don't know yet.
[marioroy]: What does Random do?
[karlgoethebier]: https://www. youtube.com/watch? v=42WNHGr1jGI
[Lady_Aleena]: karlgoethebeir, I finished another project tonight, making a module which printed stop printing. It was a headache and a half.
[karlgoethebier]: Lady_Aleena: Try it!
[Lady_Aleena]: marioroy, it has 3 subroutines which can be fed data to generate random things. See here.

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