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Re^2: Perl 6 ... dead?

by hardburn (Abbot)
on Sep 01, 2004 at 20:18 UTC ( #387692=note: print w/replies, xml ) Need Help??


in reply to Re: Perl 6 ... dead?
in thread Perl 6 ... dead?

I see a long period where Perl 5.6 and 5.8 scripts co-exist with Perl 6 scripts.

Hey, I'm still waiting for Perl4 to go away.

Kidding aside, I think we'll see good reasons to write brand new code in Perl5 long after Perl6 is out. I suspect Perl6 won't scale down to simple tasks as well as Perl5 does (though it will almost certainly be better than C++ or Java). Most of the improvements in Perl6 are to get it to scale up better.

"There is no shame in being self-taught, only in not trying to learn in the first place." -- Atrus, Myst: The Book of D'ni.

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[Corion]: But I guess I'll find out soonish, as my application seems to use Prima for more than just displaying the OpenGL output soonish ;))
[ambrus]: No, I think the timers are handled fine in the event loop, as far as I can see.
[Corion]: So far, I liked Prima quite well as it simply seems to do what I want even if it has an upside-down coordinate system. But it installs from CPAN out of the box and is cross-platform
[ambrus]: Corion: which coordinate system is the upside down one?

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