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Re^3: A Proposal for Additional Levels

by johndageek (Hermit)
on Oct 27, 2004 at 17:50 UTC ( #403112=note: print w/replies, xml ) Need Help??

in reply to Re^2: A Proposal for Additional Levels
in thread A Proposal for Additional Levels

Why not have points begin to erode at a very small percentage of the members total after a certain period of time since last vote was cast.

This would encourage voting on a relatively regular basis.

I also like the idea of 20 votes.
They should be used as a powerful tool to be applied only after some thought, not as a bookmark or as an attaboy (er attagirl, umm attamonk?). A positive comment in a reply is a good reward from another esteemed monk. That comment plus a vote (+ or -) puts a much higher value on those votes, not only for the writer of the nodes but for others who want to see the truly popular/interesting nodes.

My take on the game of climbing the ladder I am generally not a game player, but it is interesting to watch my meandering climb up the ratings, with the occasional gain in power, it does add to the experience of being a member of the Monastery. If the scale is to become sliding because too many people have beat the game and now find it no fun, why not create another game that only people in the top ranks have access to?

An additional game at the upper levels would prompt those who need to beat a game or a system have something to look forward to, while leaving those of us who plod along lending a hand where we can, and gaining knowledge in the many ways the Monastery offers are able to keep track of where we are in the scheme of things.

One other point, any time you put someone on a scale, they will pay attention to it. I believe many people (myself included) will take offense to being randomly bumped downward just to make more room at the top of the scale. Personally if this is the route taken, I would like the ability to opt out of the XP scale.

What could the additional game be? Perhaps as suggested elsewhere in this post, XP beyond an upper limit in the highest rank can be used to buy additional powers. Things like signature options, particular home node modifications, option to put a picture in the front-page rotation, be able to buy various icons (also suggested elsewhere) or with enough points, the ability to post an icon others can buy for their home nodes.

Obviously I have no idea what effort implementation would take, but these are my 2 cents worth.


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Re^4: A Proposal for Additional Levels
by belg4mit (Prior) on Oct 27, 2004 at 20:47 UTC
    You don't seem to be making much sense here. It's not an absolute i.e; rate monastery member Bar on a scale from one to ten. It's an open-ended scale like temperature. At one point we thought ice through boiling water was all you needed, later one realized that there was much more outside of that; you have ice and then you have Antarctica, there's boiling water and then there's volcanoes and stars.

    It's not "a random bumping downward" and you might just also go up a notch (on the numbered scale). In any event the number of XP you possess won't change.

    I'm not belgian but I play one on TV.

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[Corion]: If all else fails, Spreadsheet::XLSX should be "installable" by manually copying the files, provided that the prerequisites are met
[thezip]: It fails in the "formatted 2-digit numeric" tests
[thezip]: Okay Corion, that's what I wanted to hear. Thanks!
[Corion]: Oh, a test failure... Just force-install it then? --force and potentially --notest to skip the tests alltogether ?
[ambrus]: thezip: is Activestate Perl usable for your scenario instead?
[MidLifeXis]: Yeah, --notest is good, not sure I would do --force.
[thezip]: It fails 2/10 tests in that group. What are the ramifications if I force it? What should I look for for?
[thezip]: I've migrated from ActiveState to Strawberry. No going back...
[thezip]: I'll try the --notest arg first when I get back from meetings (after lunch).
[thezip]: Thanks guys for your comments! :-)

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