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Think about Loose Coupling

Re: noveling and software design

by t'mo (Pilgrim)
on Nov 03, 2004 at 17:57 UTC ( #404959=note: print w/replies, xml ) Need Help??

in reply to noveling and software design

So, coding skills translate into writing skills. Maybe it goes the other way too, as in using "narrative" to assist in software design? This article (which I just happened to come across yesterday) purports that idea.

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Re^2: noveling and software design
by dimar (Curate) on Nov 03, 2004 at 19:01 UTC

    ..not only does it go the other way around, but (and many computer-scientist-types take umbrage at this sort of claim) being a good writer is almost more important than being a good 'coder' (unless you are the only one who will ever see your code, which rarely happens in most environments)

    When you consider that even a simple "hello world" program can be intentionally coded as an "obfu" its easy to envision larger scale code becoming easily unmanagable because it doesn't have a clear beginning, middle and an end.

    What's worse, a novelist doesn't have to worry about characters that misbehave (library modules with bugs) phrases that dont work on particular types of paper (platform-specific dependencies) or chapters that unexpectedly go on forever (runaway loops). A 'coder' has to worry about all of these, and thus has an even greater responsibility to 'weave these contingencies' into the overall 'story' to prevent it from becoming 'unreadable'.

Re^2: noveling and software design
by apotheon (Deacon) on Nov 04, 2004 at 05:48 UTC

    I meant to convey an understanding of it being a two-way street. I certainly didn't mean that the translation only went one way.

    In other words, I agree with you. That looks like a good article, too, and I'll give it a read.

    - apotheon
    CopyWrite Chad Perrin

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