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develop animation and graphics

by palette (Scribe)
on Jun 03, 2005 at 05:58 UTC ( #463116=perlquestion: print w/replies, xml ) Need Help??
palette has asked for the wisdom of the Perl Monks concerning the following question:

Hi all
Does perl provide any modules through which we can develop animation games, graphics. Since I am interested in animation and i am been working in perl I would like to know is there any modules which support animation. How well Perl language is suitable to develop animation/ graphics softwares like 3dsMax,photoshop. I think Perl must be using some API's that will call C's library function or so. Can anyone throw some light on this subject.


Replies are listed 'Best First'.
Re: develop animation and graphics
by holli (Monsignor) on Jun 03, 2005 at 07:37 UTC
Re: develop animation and graphics
by japhy (Canon) on Jun 03, 2005 at 06:24 UTC
Re: develop animation and graphics
by spurperl (Priest) on Jun 03, 2005 at 06:44 UTC
    Google for "perl sdl" and "perl opengl"
Re: develop animation and graphics
by salva (Abbot) on Jun 03, 2005 at 09:50 UTC
    For 2D graphics, check also ImageMagick. It can generate animated images in common formats (GIF, MNG, etc.).

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Node Type: perlquestion [id://463116]
Approved by monkfan
[Corion]: Hurr. Yesterday I played around with ffmpeg as a new toy and found its "scene" filter great - it detects scene changes. Now I could write a module that splits a given video on its cuts into different scenes. Except I have no use case for that :)
[Corion]: (and also, writing yet another FFmpeg module just to wrap system() and grep through its output isn't all that great ...)
[erix]: cut out advertisements from movies? :)
[erix]: robably not possible (or it would have been done already)
[Corion]: erix: Oooh - yeah, that would be a good application of this, true (except that I don't consume movies-with- separate- advertisements that much nowadays :) )
[erix]: yes, it's old annoyance :)
[Corion]: erix: I think it's basically quite possible through a variety of means - change in audio level (advertisements are usually louder), common "advertisement starting" blocks, fade in/out of TV logo

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