The reason for the recreation of the socket is that the previous version, which I am being contracted to replace completely, attempted to keep the same socket open forever, which over the internet, is wishful thinking. It could *never* tell if it was disconnected or not, and would therefore never accept a re-connection attempt from a dropped client. In the socket creation routine, I am setting SO_REUSEADDR, so reusing the same address is no problem. Also, the socket creation routine would return error if it couldn't create a new socket, so I'm pretty sure that's all correct.
in reply to Re: Win32 sockets and disconnects
in thread Win32 sockets and disconnects
As far as multiple clients goes, oddly enough, it will not be handling multiple clients. These are set up on a 1 to 1 ratio, clients to servers. I had actually started out with a polling version, because I also was under the impression that it may have to handle multiple clients (even if not now, but perhaps one day), and I was told that no...it would never happen. *shrug*
Thanks a lot for the reply.