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Re^2: What should I name my module?

by BerntB (Deacon)
on Sep 08, 2005 at 00:14 UTC ( [id://490038]=note: print w/replies, xml ) Need Help??


in reply to Re: What should I name my module?
in thread What should I name my module?

I can't publish the Car Wars part. S J Games would sue. Yes, I asked. (They didn't answer when I asked if it would be enough if I put a copyright notice on the CW implementation.)

This CPAN release won't be about CW. I think it won't be used for games at all.

Replies are listed 'Best First'.
Re^3: What should I name my module?
by itub (Priest) on Sep 08, 2005 at 00:38 UTC
    Games::AutomobileFights ? ;-)
      He,he. But no, the whole point is that this will be usable for other stuff. It is a modelling application for things that can be described as hierarchical parts.

      Say, think of a backend to an XML editor with an API so you can implement a data model which is semantically correct.

      What it is usable for, would be to give messages like "Error! There are too few vacation days left" or "Err! That material for table legs would need too large a diameter to look good".

      update: If I do a version 2, I'll integrate it with XML. There is an easy mapping between these object hierarchies and the XML tags.) (Also, fixed spelling.)

        If it's a generic tool for dealing with hierarchies of things, maybe Tree:: would be a good place? I think Model:: would too generic -- better to try to describe what it is or does. (The "noun::adjective" style). As a last resort, maybe something under Data::. (c.f. Data::Grove or Data::Hierarchy.)

        -xdg

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