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Re^3: What Perl CAN'T do?

by jplindstrom (Monsignor)
on Dec 15, 2005 at 03:41 UTC ( #516844=note: print w/ replies, xml ) Need Help??


in reply to Re^2: What Perl CAN'T do?
in thread What Perl CAN'T do?

One very simple way to optimize collision detection is to sort the objects by pos.x (or y) first. Now you know a lot more about which objects are in proximity.

I'm sure there are really clever rocket science grade algorithms for this too :)

/J


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