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Re^3: I commute via:

by Mago (Parson)
on Jan 31, 2006 at 10:25 UTC ( #526702=note: print w/replies, xml ) Need Help??


in reply to Re^2: I commute via:
in thread I commute via:

My way of walking is different when i walk looking for the girls in the beach, i do this everyday, because i work in the beach !


Mago
mago@rio.pm.org


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[Corion]: ambrus: Hmm - I would assume that the onDestroy message is sent from the destructor and doesn't go through the messageloop, but maybe it is sent when a window gets destroyed but all components are still alive...
[ambrus]: Corion: partly deep source dive, partly just conservative coding even if it adds an overhead.
[Corion]: ambrus: Hmm - no, I haven't looked at wakeup intervals ... I wonder why it should want to wakeup periodically because it gets a lot of messages from the Windows message loop (on Windows obviously)
[ambrus]: (Alternately a deep source dive and then rewrite that event loop to make it better, and then as a bonus you get an idle method.)
[ambrus]: The 0.2 seconds wakeup is likely a workaround for some bug, but I can't guess what bug that is.
[ambrus]: It's been there since Prima 1.00 iirc
[Corion]: Hmmm... Weird. Maybe it needs that for doing its timers or something. Still weird.
[Corion]: But I guess I'll find out soonish, as my application seems to use Prima for more than just displaying the OpenGL output soonish ;))
[ambrus]: No, I think the timers are handled fine in the event loop, as far as I can see.
[Corion]: So far, I liked Prima quite well as it simply seems to do what I want even if it has an upside-down coordinate system. But it installs from CPAN out of the box and is cross-platform

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