|The stupid question is the question not asked|
Re^2: Could there be a ThreadedMapReduce (instead of DistributedMapReduce)?by tphyahoo (Vicar)
|on Oct 20, 2006 at 16:07 UTC||Need Help??|
Okay, I have here stub code for a parallel "threadedreduce", using what I think is pretty much functional style programming.
My goal is along the same lines as my post yesterday concerning concating letters (mentioned in op), but more honed. Basically, I have a slow function for demo purposes, and I want to speed it up by using code executed in parallel; but in such a way that I can abstract the ugly bigs (locks, threads, etcetera) into a module that I maintain separately.
So, here, my function in in the coderef: $slow_matches_b It's slow because it sleeps for one second. And what it does it, it returns true if the input matches the letter b.
Reduce is one of the basic building blocks of functional programming, and half of the google's celebrated MapReduce. This particular implementation of Reduce executes serially.
Then I have the sub fastgrep, which should also do the same thing that grep does, but be faster because it uses some form of parallelization. Every line of this function is the same as slowgrep, except it is based on threadedreduce instead of reduce.
threadedreduce should do the same thing as reduce except... it doesn't. As the tests show. In fact, it is just a stub, and actually it has forks not threads, but you get the idea. I think this function could be implemented either with forks, or with threads, or with POE, or whatever your favorite technique for cranking up parallelization in your environment. The point is that it lets programmers process lists in a parallel way while hiding away the complexity of the parallelized code.
This is where I am hoping the monastery can step in and help me out. Can someone out there make threadedreduce work? threadedreduce could then be used to build threadedgrep, threadedUserAgent (same as UserAgent::Parallel, but you can WWW::Mechanize as the UA instead of the UA inherited from LWP::UserAgent)... or... well... lots of things. And in a way that's beautiful, functional, and maintainable.
UPDATE: I'm actually thinking the promising avenue of approach may to use Parallel::Queue, along the lines diotalevi suggested yesterday in Re: using parallel processing to concatenate a string, where order of concatenation doesn't matter.