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Re: The best pie graph module for Perl?

by kwaping (Priest)
on Feb 14, 2007 at 18:56 UTC ( #600038=note: print w/replies, xml ) Need Help??

in reply to The best pie graph module for Perl?

I've had good success with GD::Graph, though it can be a bit tricky to install.

It's all fine and dandy until someone has to look at the code.
  • Comment on Re: The best pie graph module for Perl?

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Re^2: The best pie graph module for Perl?
by DrHyde (Prior) on Feb 15, 2007 at 10:05 UTC
    I've had nothing but problems with GD::Graph. In particular, I found it very hard to colour charts the way I wanted - and judicious use of colour can make your charts a *lot* more readable.

    So I wrote my own at work, based on PostScript. Sadly it's not Open Sores (yet), but it's very good :-) PostScript::Simple's arc method makes pie charts very easy indeed. 3D is a little tricky, but nothing that can't be solved by writing the PostScript yourself.

Re^2: The best pie graph module for Perl?
by Anonymous Monk on Feb 14, 2007 at 20:01 UTC
    Hey, k thanks will take a look at that. Were you on a linux machine? I'm on you think that will make it even more trickier?
      I have all the GD-modules installen on my Windows XP box without a problem. I used ppm The ActiveState repository only has the Perl 5.6 version modules but the University of Winnipeg repository ("Randy Kobes") has both 5.6 and 5.8.


      "If you have four groups working on a compiler, you'll get a 4-pass compiler." - Conway's Law

      I was on a Solaris machine (which is probably one of the more problematic unix OSes, in my limited experience). I'm sorry that I can't answer your Windows question, as I've never done any perl installations under Windows.

      It's all fine and dandy until someone has to look at the code.

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[karlgoethebier]: http://www. aliens.htm
[Lady_Aleena]: marioroy, I can't decide whether or not to move my RolePlaying:: Random:: modules to just Random::. I'm not as sophisticated as most here.
[marioroy]: Naming things can be difficult, sometimes more so that the actual code :)
[karlgoethebier]: Lady_Aleena: You need to jump to some conclusion
[Lady_Aleena]: And what would I rename RolePlaying/Random .pm to if I move all the RolePlaying/Random modules to just Random? Random/ Random/, maybe lowercase the file name to indicate it is a bit different? I don't know yet.
[marioroy]: What does Random do?
[karlgoethebier]: https://www. v=42WNHGr1jGI
[Lady_Aleena]: karlgoethebeir, I finished another project tonight, making a module which printed stop printing. It was a headache and a half.
[karlgoethebier]: Lady_Aleena: Try it!
[Lady_Aleena]: marioroy, it has 3 subroutines which can be fed data to generate random things. See here.

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