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Re^2: The Year in Perl, 2006

by xdg (Monsignor)
on Apr 09, 2007 at 23:37 UTC ( #609053=note: print w/replies, xml ) Need Help??


in reply to Re: The Year in Perl, 2006
in thread The Year in Perl, 2006

Different vertical meter challenge:

-xdg

Code written by xdg and posted on PerlMonks is public domain. It is provided as is with no warranties, express or implied, of any kind. Posted code may not have been tested. Use of posted code is at your own risk.

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Re^3: The Year in Perl, 2006
by Scott7477 (Chaplain) on Apr 10, 2007 at 14:49 UTC
    You're right; immediately after posting, I realized my error and asked the NodeReaper to yank my post. But I guess they wanted all to see my error:|...

      Well, it goes to show that in 2006, Alias learned that beer can motivate new Perl development.

      -xdg

      Code written by xdg and posted on PerlMonks is public domain. It is provided as is with no warranties, express or implied, of any kind. Posted code may not have been tested. Use of posted code is at your own risk.

        Yeah,and on a global scale as well, since Chris is literally on the opposite side of the globe from Adam:)...

        Seriously, though, this makes me think that perhaps as an alternative to the Perl Foundation's grant program a system of offering prizes/rewards to individuals who develop specific Perl functionality might help accelerate Perl development(kind of like the X-prize but on a smaller scale:)). If specific companies or individuals were looking for, say, improvement of a CPAN module, they could offer up something like the case of brewski and see what kind of submissions come in. You never know who might be working independently on something that your company needs and could produce for you in a hurry. I read Adam and Chris's posts over at use.perl regularly, and when I saw Adam's challenge I figured this would be right up Chris's alley...

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[Corion]: ambrus: Hmm - I would assume that the onDestroy message is sent from the destructor and doesn't go through the messageloop, but maybe it is sent when a window gets destroyed but all components are still alive...
[ambrus]: Corion: partly deep source dive, partly just conservative coding even if it adds an overhead.
[Corion]: ambrus: Hmm - no, I haven't looked at wakeup intervals ... I wonder why it should want to wakeup periodically because it gets a lot of messages from the Windows message loop (on Windows obviously)
[ambrus]: (Alternately a deep source dive and then rewrite that event loop to make it better, and then as a bonus you get an idle method.)
[ambrus]: The 0.2 seconds wakeup is likely a workaround for some bug, but I can't guess what bug that is.
[ambrus]: It's been there since Prima 1.00 iirc
[Corion]: Hmmm... Weird. Maybe it needs that for doing its timers or something. Still weird.
[Corion]: But I guess I'll find out soonish, as my application seems to use Prima for more than just displaying the OpenGL output soonish ;))
[ambrus]: No, I think the timers are handled fine in the event loop, as far as I can see.
[Corion]: So far, I liked Prima quite well as it simply seems to do what I want even if it has an upside-down coordinate system. But it installs from CPAN out of the box and is cross-platform

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