in reply to 2d Sprite Engines for Perl
ArsTechnica had an article called Developing games with Perl and SDL. I'd recommend checking it out. It is a good introduction and codes up a fully functional Kaboom! clone.
Good Day, Dean
1. Keep it simple
2. Just remember to pull out 3 in the morning
3. A good puzzle will wake me up
Many. I like to torture myself
0. Socks just get in the way
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