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Re^11: "Practices and Principles" to death

by dragonchild (Archbishop)
on Mar 04, 2008 at 22:18 UTC ( #672020=note: print w/ replies, xml ) Need Help??


in reply to Re^10: "Practices and Principles" to death
in thread "Practices and Principles" to death

It would be exceedingly unlikely that any concept thrown together in the 20minutes BrowserUk took to think through his reply (I normally take about 3, at best!) would be workable in its first incarnation. Heck, it's unlikely that any code I write is going to be workable in the first incarnation.

The key here is that there are solutions and, frankly, it's not that hard to get them going. And, it's not a matter that you're going to rendezvous with a 2" bolt this year. The question as posed 6 replies back was how to effectively make space something that private enterprise can colonize. tilly brought up the tragedy of the commons and cleaning space. I replied with one possible way that private enterprise can solve that specific problem. BrowserUk then replied (several replies later) with one possible way to solve the technical problem of cleaning space. I didn't care what the solution was, only that if there was enough potential revenue, a solution would be found. Just like the problem of clearing minefields post-conflict. Right now, it's expensive. But, imho, that's just because the value of clearing the mines is too low. If several US states were heavily mined, the cost of de-mining them would go down significantly because there would be competition to clear the land because there would be significant value in having that land cleared. Right now, there are mines in places where the land has little value. Increase the value of the land to be cleared and you increase the number of companies willing to invest in mine-clearing technology, thus driving down the cost of removing a single mine.


My criteria for good software:
  1. Does it work?
  2. Can someone else come in, make a change, and be reasonably certain no bugs were introduced?


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