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Re: Rotating Second Life Sculptiesby aplonis (Pilgrim) |
on May 02, 2008 at 18:30 UTC ( [id://684225]=note: print w/replies, xml ) | Need Help?? |
Okay, I too make sculpties. In my case I generate them as NURBS in Rhino 4 then translate them with 3dm2sculpt and preview/smooth/expand them with sculptypaint. So I'm staring at your (admittedly interesting) Perl script and even sort of understand it. But I'm having to wonder, "Why?" I mean it costs L$10 for uploading every sculptmap and nothing at all to clone/rotate any number of them in-world. So... Am I missing something fundamental? Aplonis Ember of SL
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