* Certainly you can use virtual methods/late binding when you only care about the type of one object, but when you care about more than one, it's not so easy. Here's a better example:*

Okay. It took a while to drag the steps back from my memories of a former life, and I have a feeling that a few of these steps could be eliminated, but try this:

`#include <iostream.h>
class Circle;
class Polygon;
class Shape {
public:
virtual ~Shape(){};
virtual void ShowType() {
cout << "Shape" << endl;
}
virtual void intersect( Shape *that ) {
cout << "Shape:intersect" << endl;
}
virtual void intersect_( Circle * );
virtual void intersect_( Polygon * );
};
class Polygon : public Shape {
public:
virtual void ShowType() {
cout << "Polygon" << endl;
}
virtual void intersect_( Polygon *that ) { that->intersect( this )
+; }
virtual void intersect( Polygon *that ) {
cout << "Intersect Polygon with Polygon" << endl;
}
void Polygon::intersect_( Circle *that );
virtual void intersect( Shape *that ) { that->intersect_( this );
+}
virtual void intersect( Circle *that ) {
cout << "Intersect Polygon with Circle" << endl;
}
};
void Shape::intersect_( Polygon * ) { }
class Circle : public Shape {
public:
virtual void ShowType() {
cout << "Circle" << endl;
}
virtual void intersect_( Circle *that ) { that->intersect( this );
+ }
virtual void intersect( Circle *that ) {
cout << "Intersect Circle with Circle" << endl;
}
virtual void intersect_( Polygon *that ) { that->intersect( this )
+; }
virtual void intersect( Polygon *that ) {
cout << "Intersect Circle with Polygon" << endl;
}
virtual void intersect( Shape *that ) { that->intersect_( this );
+}
};
void Shape::intersect_( Circle * ) { }
void Polygon::intersect_( Circle *that ) { that->intersect( this ); }
int main() {
Shape *circle = new Circle;
circle->ShowType();
Shape *polygon = new Polygon;
polygon->ShowType();
circle->intersect( polygon );
circle->intersect( circle );
polygon->intersect( circle );
polygon->intersect( polygon );
return 1;
}
`

Outputs:

`c:\test>696596
Circle
Polygon
Intersect Circle with Polygon
Intersect Circle with Circle
Intersect Polygon with Circle
Intersect Polygon with Polygon
`

This evolved in the days before RTTI. Whether I'd use it now in preference to RTTI is debateable. I guess it would depend upon the scale of the project and the affects of enabling RTTI. If it could be localised to some small part of a large project, it might be worth the costs.

Examine what is said, not who speaks -- Silence betokens consent -- Love the truth but pardon error.

"Science is about questioning the status quo. Questioning authority".

In the absence of evidence, opinion is indistinguishable from prejudice.

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