Beefy Boxes and Bandwidth Generously Provided by pair Networks
No such thing as a small change

Re: Tic Tac Toe quasi-AI

by Falkkin (Chaplain)
on Apr 07, 2001 at 01:21 UTC ( #70612=note: print w/replies, xml ) Need Help??

in reply to Tic Tac Toe quasi-AI

My own version of Tic-Tac-Toe AI is here; it actually learns by playing games, making a random move if it doesn't yet have a "preference". Admittedly, it learns slowly, but the Defensive player is unbeatable after about 60000 games against a random opponent.

This is obviously not incredibly applicable to more advanced games like chess or even connect-four. It has no means of recognizing similar situations or common patterns, hence the search space gets huge quickly....

Thanks for posting this node... now I feel like I should go back and improve that code. ;)

Log In?

What's my password?
Create A New User
Node Status?
node history
Node Type: note [id://70612]
and all is quiet...

How do I use this? | Other CB clients
Other Users?
Others meditating upon the Monastery: (1)
As of 2018-04-24 03:04 GMT
Find Nodes?
    Voting Booth?