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Re^3: Some simple 2d game-related maths questions

by GrandFather (Sage)
on Aug 28, 2008 at 21:20 UTC ( #707603=note: print w/replies, xml ) Need Help??


in reply to Re^2: Some simple 2d game-related maths questions
in thread Some simple 2d game-related maths questions

So in fact you need to perform a complicated area intersection with the area traced out by the moving object and the boundary line unless you can guarantee that the object won't move twice it's "diameter" or more in a single update.


Perl reduces RSI - it saves typing
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choroba still has one more.
[Corion]: I have Thursday and Friday off, so then I might get to converting the rough outlines to more articles ;)
[Corion]: But currently, most of the modules are web-related and I don't like to publish two web articles in a row
[Corion]: Maybe I should do the Filter::Simple release on the next weeked - this would give me one more article to milk from this theme

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