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Re^3: Some simple 2d game-related maths questions

by GrandFather (Sage)
on Aug 28, 2008 at 21:20 UTC ( #707603=note: print w/ replies, xml ) Need Help??


in reply to Re^2: Some simple 2d game-related maths questions
in thread Some simple 2d game-related maths questions

So in fact you need to perform a complicated area intersection with the area traced out by the moving object and the boundary line unless you can guarantee that the object won't move twice it's "diameter" or more in a single update.


Perl reduces RSI - it saves typing


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