The last post had me thinking about this. I think the science should be the king here, a lot of people would look at the project and think - she's coded a game up, what questions is she really asking - regardless of how complex the game theory is. Is there any way that she could set up a psych profile spreadsheet that could be used by the computer to predict whether the player would use a high risk or low risk strategy (burned in from experience) in some kind of game of chance. I can't think of an appropriate game right now.
Either that or she can do a bioinformatics project for us.
See you later
in reply to Re: [OT] Perl / Computer Science Science Fair Projects
in thread [OT] Perl / Computer Science Science Fair Projects