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Re: Get the current function used to handle control+z

by diotalevi (Canon)
on Dec 14, 2008 at 05:51 UTC ( #730255=note: print w/replies, xml ) Need Help??

in reply to Get the current function used to handle control+z

The key press Control-z is typically mapped by your termcap or terminfo database to the capability susp. Your terminal interprets that and sends a SIGSTOP signal to your foreground process. SIGSTOP is 19 on the CentOS box I looked at and 17 on the Mac OS X machine I also looked at. The kill program on your *NIX takes a signal name. kill() in Perl doesn't though the Config module stores your local system's mapping as well.

system "kill -STOP $$"; # stop self

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Re^2: Get the current function used to handle control+z
by friedo (Prior) on Dec 14, 2008 at 07:46 UTC

    It's a little clunky, but you can do the kill from within perl by counting SIGSTOP's position in $Config{sig_name} (which, unfortunately, is a space-separated list rather than an array.)

    perl -MConfig -le 'for( split /\s/, $Config{sig_name} ) { last if /^STOP$/; $n++ } kill $n, $$'
    This just counts signal names until it gets to STOP, and $n will contain the right number.

      There's no need to search signal number in $Config
      kill STOP => $$;
      will work just fine.

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[ambrus]: Corion: well Prima::Object says something like that the cleanup method will send an onDestory message and that you can't get more messages after cleanup, or something.
[Corion]: ambrus: Yeah - I don't think the deep source dive will be necessary if things are implemented as simple as they could be :)) And hopefully I won't need (more) timely object destruction. I can update the screen at 60Hz and hopefully even do HTTP ...
[Corion]: ... transfers in the background. Now that I think about it, this maybe even means that I can run the OpenGL filters on Youtube input :)
[ambrus]: Corion: I mentioned that the unix event loop of Prima always wakes up at least once every 0.2 seconds. Have you found out whether the win32 event loop of Prima does that too?
[Corion]: ambrus: Hmm - I would assume that the onDestroy message is sent from the destructor and doesn't go through the messageloop, but maybe it is sent when a window gets destroyed but all components are still alive...
[ambrus]: Corion: partly deep source dive, partly just conservative coding even if it adds an overhead.
[Corion]: ambrus: Hmm - no, I haven't looked at wakeup intervals ... I wonder why it should want to wakeup periodically because it gets a lot of messages from the Windows message loop (on Windows obviously)
[ambrus]: (Alternately a deep source dive and then rewrite that event loop to make it better, and then as a bonus you get an idle method.)
[ambrus]: The 0.2 seconds wakeup is likely a workaround for some bug, but I can't guess what bug that is.
[ambrus]: It's been there since Prima 1.00 iirc

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