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Re: Optimizing variable passing (code, peer review)

by perlmonkey (Hermit)
on May 11, 2001 at 11:26 UTC ( #79654=note: print w/replies, xml ) Need Help??


in reply to Optimizing variable passing (code, peer review)

I agree with dws, OOP definatley seems like it would fit with your project. Plus you could do fun things like overload the stringify operator by adding
use overload "\"\"" => \&as_string;
to the EmmisiveColor class. Then your simple_properties could become:
sub simple_properties { my $self = shift; return "appearance Appearance {\n" . " material Material {\n" . " ". join("\n ", $self->properties). "\n" . " }\n" . "}\n"; }
Overloading a string operator might be quite handy for what it looks like you are doing, and I bet you would find other significant simplifications with an OOP approach. Here is a quick overloading/oop tutorial. (shameless self promotion :)

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[1nickt]: Good morning Monks and Monkettes!
[1nickt]: I have encountered a small code snippet I can not decipher: if ($?) { my $status = $? >> 8; ... }
[1nickt]: Hm, found the doc
[hippo]: >> is the bitwise shift, essentially divides the result by 256.
[haukex]: $? and system - the exit code of a process is stored in the upper bits of $?, so >> 8 does a bit shift to get at it
[hippo]: (truncating)
[erix]: aah, yes haukex++
[hippo]: Re: DBD::Sqlite queries slow - and gives wrong results has 6 upvotes. Is everyone quite well?

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