I think the author/publisher should recognise this, and treat the kid and the pro as different customer bases. Professionals can spend thousands, but the bright kid playing with it should be able to legally get it at an affordable price, so the publisher will seed their future professional user base and encourage a bright kid to learn their tools. Yea, that's how it should be, but it's up to the publisher, not the user, to make this policy. I wish publishers would do that more.
Re: Re: Software piracy- what would you do?
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