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Re: Dynamic names

by 7stud (Deacon)
on Nov 16, 2010 at 21:23 UTC ( #871838=note: print w/replies, xml ) Need Help??

in reply to Dynamic names

Just so you know, this code:


doesn't create anything. It uses what's called a "symbolic reference" to look up a subroutine that already exists. A symbolic reference is just a string, and when you try to dereference a string, {}, perl looks up the string in the symbol table, and in this case retrieves the subroutine, &, with that name.

You can use typeglobs to create new entries in the symbol table, for instance:

*Cow::speak = sub {print "mooo\n"}; Cow->speak(); --output:-- mooo

The rest of your post doesn't make any sense to me.

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Node Type: note [id://871838]
[Discipulus]: Lady_Aleena use Great::Flood really, start some little project with new eyes (and a DB)
[Discipulus]: 'unless it rains' => 'a meno che NON piova'
erix is always in favour of code-revolutions
[Lady_Aleena]: Well, right now, I"m looking at modules where I put randomness that aren't in my RolePlaying/Random dir, like RolePlaying:: Character:: Alignment that is mostly about random_alignment than expand_alignment.

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