|Do you know where your variables are?|
Re^4: [OT]: threading recursive subroutines.by BrowserUk (Pope)
|on Feb 04, 2011 at 00:07 UTC||Need Help??|
I just noticed this, I don't think it was a part of the post when I originally saw it. We must have overlapped.
No, that does not limit the number of workers.
Actually, the futures code does limit the number of workers. In the case of the posted sample, to 6 threads (plus the original):
It does it through the expedient of using 3 levels of sub call. The first two spawn threads, but the third, fib_t2(), uses straight recursion. This was done manually, and 3 levels were chosen so as to have 4 threads running for the majority of the time, to match my 4-cores.
But it is not hard to see how this could be done automatically at either compile-time or run-time.
There is the possibility of avoiding the two essentially redundant spawns at the first level, by having the second level return a future that closes over the addition of the two futures it creates.
In this way, only 4 threads would be created and the original thread would wait for their completion.
And by eliminating the temporary variables, it possible to see how the forms of the three levels of subroutine actually closely mirror each other.
The next step is to move the decision as to which of the forms to use for any given level under the covers of the futures module. At that point, the user constructs a single recursive routine in the familiar way, but using futures for each recursive call, and the module keeps track of how many threads it is spawning.
Ultimately, rather than having to use the futures constructor, the goal would be to simply mark the subroutine with an attribute and have it all taken care of transparently. Something like:
Now, everything that was done manually in the second code block above should be feasible without further application programmer intervention.
As already discussed, it wouldn't benefit such a trivial function, but it could for others.
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