|
|
| P is for Practical | |
| PerlMonks |
Re: Cartesian co-ordinate rotation around an Axisby zentara (Archbishop) |
| on Aug 08, 2011 at 14:54 UTC ( #919239=note: print w/ replies, xml ) | Need Help?? |
|
You might find some clues by looking at a pure trig solution to the problem in Rotate a 3D vector. Maybe try to compare outputs for similar inputs, and see where your logic/math error is? One big error to watch out for is degree/rad mixups. I'm not really a human, but I play one on earth. Old Perl Programmer Haiku ................... flash japh
In Section
Seekers of Perl Wisdom
|
|
||||||||||||||||||||