|
|
|
Clear questions and runnable code get the best and fastest answer |
|
| PerlMonks |
Re: computational efficiencyby moritz (Cardinal) |
| on Oct 05, 2011 at 10:01 UTC ( #929746=note: print w/ replies, xml ) | Need Help?? |
|
First focus on which one is correct. $cosine = sqrt(1 - $sine**2) will only give you non-negative $cosine values, so that solution will only cover 2 of four possible quandrants. In cases involving random numbers, it helps to know the theory of how probability density functions are transformed; if you don't want to learn the theory, at least create a few hundred or thousand random points with each method you consider, and plot them in some way -- either in a histogram, or in a density plot or so. That way you have a chance to see if the resulting distribution is what you want. MJD #11963, It's easy to get the *wrong* answer in O(1) time.
In Section
Seekers of Perl Wisdom
|
|
||||||||||||||||||||