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Re: Make a Text Based RPG

by TJPride (Pilgrim)
on Jan 22, 2012 at 06:39 UTC ( #949227=note: print w/replies, xml ) Need Help??

in reply to Make a Text Based RPG

It might help to know how you visualize the world. As in, is it event-driven, where things only happen if you move from place to place? Or time-based, where things happen periodically and commands are queued for the next tick? Is it 2D or 3D or completely fluid in how things connect to each other? What sorts of ways can items interact with each other, change over time, etc.?

Obviously, at a minimum you need:
1) Player profile management (stats)
2) Player inventory management
3) Table of game items
4) Bestiary
5) Zones

You have to define your game before you can even think about looking for tools to build it.

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[shmem]: your scanner is pre-loaded ;-)
[shmem]: anyways, do as is your wont. I won't fight western hypocresy anymore - for today. Let's call that a day, and done.
[erix]: yeah, scanning pre-loaded. I wouldn't have it any other way. As I say, my attention is a rare commodity, jealously guarded.
[erix]: ok, ok. happy pipe-dreams :P
[shmem]: have a good time inside your information bubble.

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